BLT406

Visual Effects Design

Faculty \ Department
School of Architecture and Design \ Visual Communication Design
Course Credit
ECTS Credit
Course Type
Instructional Language
3
6
Elective
Turkish
Prerequisites
-
Programs that can take the course
Visual Communication Design
Course Description
The Basic Design I course includes both theoretical knowledge and practical projects to improve students’ visual thinking and expression skills. The course covers an in-depth analysis of design elements and principles, ensuring that students can utilize them effectively. Through weekly projects and assignments, students create compositions using fundamental components such as point, line, shape, form, texture, and color. Throughout this process, students explore different aspects of visual language by working on both black-and-white and colored designs. Additionally, through their projects, they develop creative thinking, analytical evaluation, and aesthetic sensibility.
Textbook and / or References
Wucius Wong – Principles of Two-Dimensional Design
David A. Lauer & Stephen Pentak – Design Basics
Wassily Kandinsky – Point and Line to Plane
Course Objectives
Learning particle behavior,
Optimizing volumetric effects and obtaining realistic results,
Providing full control of effects with methodical techniques,
Understanding the importance of the connections between modeling, texture, animation and effects.
Course Outcomes
1. Learns the fundamental principles of particle systems and creates realistic and dynamic effects in a digital environment.
2. Uses optimization techniques for volumetric effects to achieve realistic results that enhance visual quality.
3. Gains full control over effects through procedural techniques, producing the desired visual outcomes most efficiently.
4. Understands the relationship between modeling, texturing, animation, and effect design, forming a holistic visual narrative.
5. Effectively uses particle and dynamic simulations to ensure physical realism in visual effects projects.
6. Applies problem-solving, planning, and project management skills in digital effects production to develop optimized effect systems.
7. Integrates creative and innovative thinking into visual effects processes, producing impressive and striking animations.
8. Utilizes advanced software tools to optimize lighting, shadows, and material properties for realistic effects.
9. Balances aesthetics and functionality in effect design processes to enhance visual storytelling power.
10. Experiments with different effect techniques, producing innovative and original solutions in projects.
11. Critically evaluates developed visual effects, continuously improving and developing innovative approaches.
12. Presents produced visual effects professionally as a portfolio document, aligning with industry standards.
Tentative Course Plan
Week 1: Introduction to the program interface, modeling, texture and animation basic training
Week 2: 3D city and terrain design, Helicopter texture and animation
Week 3: Physical collision and fragmentation simulation with Rigid-Body, Random stone distribution and fragmentation with simulation method
Week 4: Line entry and electrical effect, Various electrical and lightning effects
Week 5: Modeling-based fire and smoke effects, Aircraft exhaust, stylistic fire and lava effects
Week 6: Volumetric fire and smoke effects, Realistic smoke and fire effects
Week 7: Modeling-based water effects, Ocean design, texture and animation, ship simulation
Week 8: Volumetric water effects, Water flowing into a carrier, waterfall, geyser
Week 9: Particles and their behavior – 1, Bullet and laser effects
Week 10: Particles and their behavior – 2, Magnetic effects
Week 11: Crowd simulation with particle-based Boid, Creating a fantastic army
Week 12: Procedural effects work with the texture editor, Effects rendering and compositing
Tentative Assesment Methods
Activities Number Weight (%)
Course Attendance/Participation - -
Laboratory - -
Application - -
Homework 1 30%
Project 1 40%
Presentation 1 30%
Field Work - -
Internship - -
Course Boards - -
Quiz - -
Midterm Exam - -
Final Exam - -
Total 100%

Tentative ECTS-Workload Table
Activities Number/Weeks Duration (Hours) Workload
Course Hours (first 6 weeks) 6 4 24
Course Hours (last 6 weeks) 6 4 24
Laboratory - - -
Application - - -
Homework 1 32 32
Project 1 48 48
Presentation 1 38 38
Field Work - - -
Internship - - -
Course Boards - - -
Preparation for Quiz - - -
Preparation for Midterm Exam - - -
Final Exam - - -
Preparation for Final Exam - - -
Study Hours Out of Class (preliminary work, reinforcement, etc.) - - -
Total Workload 166
Total Workload / 30 166 / 30
5.533333
ECTS Credits of the Course 6
Program Outcome **
1 2 3 4 5 6 7 8 9 10 11 12
Course Outcome
1
2
3
4
5
6
7
8
9
10
11
12