GİT218

Computer-Aided Design II

Faculty \ Department
School of Architecture and Design \ Visual Communication Design
Course Credit
ECTS Credit
Course Type
Instructional Language
3
6
Compulsory
Turkish
Prerequisites
GİT 217 Bilgisayar Destekli Tasarım I
Programs that can take the course
Visual Communication Design
Course Description
This course focuses on the procedural texturing of three-dimensional objects. Students learn to texture three-dimensional objects by following the principles of graphic design, composition, and illustration.

This process provides a foundation for future courses such as 3D modeling, motion graphics, 3D animation, and visual effects.
Textbook and / or References
https://www.turbosquid.com/
https://polyhaven.com/
https://www.solarsystemscope.com/textures/
1. Leigh van der Byl – Digital Texturing and Painting
2. Luke Ahearn – 3D Game Textures: Create Professional Game Art Using Photoshop
3. Owen Demers – Digital Texturing and Painting
4. Bill Fleming – 3D Modeling and Surfacing
5. Ted Boardman – 3ds Max Texture Design
Course Objectives
The course aims to develop three-dimensional thinking skills in design and to add depth to artistic works.

It also aims to enable students to understand and apply the role of the third dimension in two-dimensional designs.
Course Outcomes
1. Understands the technical working principles of three-dimensional design environments, render engines, and procedural material node structures.
2. Effectively uses industry-standard 3D software and material node networks to texture three-dimensional objects procedurally.
3. Transforms creative ideas into original texture and surface designs on three-dimensional objects by applying graphic design and illustration principles.
4. Visualizes the textured three-dimensional objects by rendering them with aesthetic unity within the framework of color, lighting, and composition principles.
Tentative Course Plan
*The following weekly plan and topics may vary depending on the year and semester of the course:

WEEK 1

LESSON: INFORMATION ABOUT THE PROJECTS

WEEK 2

LESSON 2: BLENDER INTERFACE AND BASIC MODELING

Viewport control in the interface, learning shortcuts, meanings of menus, modeling primitive objects, checking ready-made models, and assigning external models. Basic modeling principles. Simple lighting.

WEEK 3

LESSON 3: INTRODUCTION TO SHADER NODES AND ENVIRONMENTAL TEXTURES

Basic principles of shader nodes and creation of simple environmental textures: sky, space, underwater environment.

WEEK 4

LESSON 4: OBJECT TEXTURING WITH SHADER NODES 1

Planets and asteroids

WEEK 5

LESSON 5: OBJECT TEXTURING WITH SHADER NODES 3

Water surface and organic water objects

WEEK 6

MIDTERM PROJECT: OBJECT TEXTURING WITH SHADER NODES

Texturing an object within the framework of the assigned theme and presenting how it was created in class.

WEEK 7

LESSON 7: SHADER NODES AND COMPOSITOR

Optimizing textured objects with the compositor without needing another software.

WEEK 8

LESSON 8: SHADER NODES AND COMPOSITOR 2

Optimizing textured objects with the compositor without needing another software.

WEEK 9

LESSON 9: COMPLEX TEXTURING, LIGHTING, AND RENDERING WITH SHADER NODES

Creating complex textures through the combined use of shader nodes, compositor, lights, and rendering.

WEEK 10

LESSON 10: COMPLEX TEXTURING, LIGHTING, AND RENDERING WITH SHADER NODES 2

Creating complex textures through the combined use of shader nodes, compositor, lights, and rendering.

WEEK 11

FINAL PROJECT: PROJECT AND PRESENTATION / TUTORIAL

WEEK 12

FINAL PROJECT: CONTINUATION

Creating a free project within the framework of the assigned theme and producing a video explaining how it was made.
Tentative Assesment Methods
Activities Number Weight (%)
Course Attendance/Participation - -
Laboratory - -
Application - -
Homework 2 60%
Project 1 40%
Presentation - -
Field Work - -
Internship - -
Course Boards - -
Quiz - -
Midterm Exam - -
Final Exam - -
Total 100%

Tentative ECTS-Workload Table
Activities Number/Weeks Duration (Hours) Workload
Course Hours (first 6 weeks) 6 6 36
Course Hours (last 6 weeks) 6 6 36
Laboratory - - -
Application - - -
Homework 2 30 60
Project 1 48 48
Presentation - - -
Field Work - - -
Internship - - -
Course Boards - - -
Preparation for Quiz - - -
Preparation for Midterm Exam - - -
Final Exam - - -
Preparation for Final Exam - - -
Study Hours Out of Class (preliminary work, reinforcement, etc.) - - -
Total Workload 180
Total Workload / 30 180 / 30
ECTS Credits of the Course 6
Program Outcome **
1 2 3 4 5 6 7 8 9 10 11 12 13 14
Course Outcome
1
2
3
4