School of Architecture and Design \ Visual Communication Design
Course Credit
ECTS Credit
Course Type
Instructional Language
GİT 217 Bilgisayar Destekli Tasarım I
Programs that can take the course
Visual Communication Design
This course focuses on the procedural texturing of three-dimensional objects. Students learn to texture three-dimensional objects by following the principles of graphic design, composition, and illustration.
This process provides a foundation for future courses such as 3D modeling, motion graphics, 3D animation, and visual effects.
Textbook and / or References
https://www.turbosquid.com/
https://polyhaven.com/
https://www.solarsystemscope.com/textures/
1. Leigh van der Byl – Digital Texturing and Painting
2. Luke Ahearn – 3D Game Textures: Create Professional Game Art Using Photoshop
3. Owen Demers – Digital Texturing and Painting
4. Bill Fleming – 3D Modeling and Surfacing
5. Ted Boardman – 3ds Max Texture Design
The course aims to develop three-dimensional thinking skills in design and to add depth to artistic works.
It also aims to enable students to understand and apply the role of the third dimension in two-dimensional designs.
1. Understands the technical working principles of three-dimensional design environments, render engines, and procedural material node structures.
2. Effectively uses industry-standard 3D software and material node networks to texture three-dimensional objects procedurally.
3. Transforms creative ideas into original texture and surface designs on three-dimensional objects by applying graphic design and illustration principles.
4. Visualizes the textured three-dimensional objects by rendering them with aesthetic unity within the framework of color, lighting, and composition principles.
*The following weekly plan and topics may vary depending on the year and semester of the course:
WEEK 1
LESSON: INFORMATION ABOUT THE PROJECTS
WEEK 2
LESSON 2: BLENDER INTERFACE AND BASIC MODELING
Viewport control in the interface, learning shortcuts, meanings of menus, modeling primitive objects, checking ready-made models, and assigning external models. Basic modeling principles. Simple lighting.
WEEK 3
LESSON 3: INTRODUCTION TO SHADER NODES AND ENVIRONMENTAL TEXTURES
Basic principles of shader nodes and creation of simple environmental textures: sky, space, underwater environment.
WEEK 4
LESSON 4: OBJECT TEXTURING WITH SHADER NODES 1
Planets and asteroids
WEEK 5
LESSON 5: OBJECT TEXTURING WITH SHADER NODES 3
Water surface and organic water objects
WEEK 6
MIDTERM PROJECT: OBJECT TEXTURING WITH SHADER NODES
Texturing an object within the framework of the assigned theme and presenting how it was created in class.
WEEK 7
LESSON 7: SHADER NODES AND COMPOSITOR
Optimizing textured objects with the compositor without needing another software.
WEEK 8
LESSON 8: SHADER NODES AND COMPOSITOR 2
Optimizing textured objects with the compositor without needing another software.
WEEK 9
LESSON 9: COMPLEX TEXTURING, LIGHTING, AND RENDERING WITH SHADER NODES
Creating complex textures through the combined use of shader nodes, compositor, lights, and rendering.
WEEK 10
LESSON 10: COMPLEX TEXTURING, LIGHTING, AND RENDERING WITH SHADER NODES 2
Creating complex textures through the combined use of shader nodes, compositor, lights, and rendering.
WEEK 11
FINAL PROJECT: PROJECT AND PRESENTATION / TUTORIAL
WEEK 12
FINAL PROJECT: CONTINUATION
Creating a free project within the framework of the assigned theme and producing a video explaining how it was made.
| Tentative Assesment Methods |
| Activities |
Number |
Weight (%) |
| Course Attendance/Participation |
- |
- |
| Laboratory |
- |
- |
| Application |
- |
- |
| Homework |
2 |
60% |
| Project |
1 |
40% |
| Presentation |
- |
- |
| Field Work |
- |
- |
| Internship |
- |
- |
| Course Boards |
- |
- |
| Quiz |
- |
- |
| Midterm Exam |
- |
- |
| Final Exam |
- |
- |
|
Total |
100% |
| Tentative ECTS-Workload Table |
| Activities |
Number/Weeks |
Duration (Hours) |
Workload |
| Course Hours (first 6 weeks) |
6 |
6 |
36 |
| Course Hours (last 6 weeks) |
6 |
6 |
36 |
| Laboratory |
- |
- |
- |
| Application |
- |
- |
- |
| Homework |
2 |
30 |
60 |
| Project |
1 |
48 |
48 |
| Presentation |
- |
- |
- |
| Field Work |
- |
- |
- |
| Internship |
- |
- |
- |
| Course Boards |
- |
- |
- |
| Preparation for Quiz |
- |
- |
- |
| Preparation for Midterm Exam |
- |
- |
- |
| Final Exam |
- |
- |
- |
| Preparation for Final Exam |
- |
- |
- |
| Study Hours Out of Class (preliminary work, reinforcement, etc.) |
- |
- |
- |
| Total Workload | | |
180 |
| Total Workload / 30 | | |
180 / 30 |
| | |
|
| ECTS Credits of the Course | | |
6 |
|
Program Outcome
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