School of Architecture and Design \ Visual Communication Design
Course Credit
ECTS Credit
Course Type
Instructional Language
Programs that can take the course
Visual Communication Design
This course is focused on procedural texturing of 3D objects using Blender. Students will learn to apply textures to 3D objects while adhering to the principles of graphic design, composition, and illustration. This foundational knowledge will serve as a stepping stone for more advanced courses such as 3D modeling, motion graphics, 3D animation, and visual effects.
Textbook and / or References
https://www.turbosquid.com/
https://polyhaven.com/
https://www.solarsystemscope.com/textures/
The course aims to establish the fundamentals of thinking in three dimensions, enhancing depth and realism in artistic projects. Students will gain an understanding of the role of the third dimension in 2D designs while laying the groundwork for animation and modeling skills. Ultimately, the course prepares students to become 3D designers or artists for the gaming, animation, and film industries.
1. Uses advanced computer-aided design programs (Photoshop, Illustrator, or Blender) to apply fundamental design principles to complex digital projects, creating professional products.
2. Effectively utilizes advanced software tools to bring creative and innovative design ideas to life in a digital environment.
3. Applies advanced digital techniques to graphic, photographic, typographic, and 3D design expressions, producing unique and striking products.
4. Balances aesthetics and functionality in design projects, implementing visual communication principles at an advanced level.
5. Develops dynamic, interactive, and multi-layered digital designs using new media technologies and software features.
6. Integrates advanced planning, problem-solving, and management skills into digital applications during the project development process.
7. Gains an in-depth understanding of the relationship between design and aesthetic values in digital projects, creating impactful compositions.
8. Critically evaluates digital design projects, ensuring continuous improvement and the development of innovative solutions.
9. Communicates strong and clear messages in digital products by incorporating symbols based on universal visual culture.
10. Successfully applies complex visual storytelling strategies using tools and techniques offered by advanced design software.
11. Synthesizes various digital environments and techniques to develop versatile and innovative design solutions.
12. Supports all digital works with professional documentation and presentation techniques, demonstrating a market-ready designer profile.
Week 1: Introduction to the Course and Project Overview, Explanation of the course structure and projects.
Week 2: Blender Interface and Basic Modeling, Mastering the viewport, learning shortcuts, understanding menu functions. Modeling primitive objects, controlling pre-made models, and assigning external models. Basic modeling principles and simple lighting techniques.
Week 3: Introduction to Shader Nodes and Environmental Textures, Basic Shader Node principles. Creating simple environmental textures: sky, space, underwater environments.
Week 4: Object Texturing with Shader Nodes – Part 1, Texturing planets and asteroids.
Week 6: Object Texturing with Shader Nodes – Part 3, Water surfaces and organic water objects.
Week 7: Midterm Project – Object Texturing with Shader Nodes, Texturing an object based on a given theme. Class presentation on the texturing process.
Week 8: Shader Nodes and Compositor, Optimizing textured objects directly in Blender without using external software.
Week 9: Shader Nodes and Compositor – Part 2, Continued optimization of textured objects within Blender.
Week 10: Complex Texturing, Lighting, and Rendering with Shader Nodes, Creating advanced textures using Shader Nodes, Compositor, lighting, and rendering.
Week 11: Complex Texturing, Lighting, and Rendering with Shader Nodes – Part 2, Further development of complex textures and lighting techniques.
Week 12: Final Project – Project and Presentation (Tutorial), Creating a free project based on a given theme. Producing a video tutorial explaining the project creation process.
Tentative Assesment Methods
• Midterm Project 50 %
• Final Project 50 %
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