GİT309

3D Modelling

Faculty \ Department
School of Architecture and Design \ Visual Communication Design
Course Credit
ECTS Credit
Course Type
Instructional Language
3
6
Compulsory
Turkish
Prerequisites
yok
Programs that can take the course
Visual Communication Design
Course Description
Students will learn five general types of modeling techniques using 3D modeling software, including hard-surface and organic modeling, digital sculpting, texture/modifier-supported modeling, geometry node-based modeling, and simulation-based modeling. Additionally, basic rigging techniques will be introduced to allow models to be posed.
Textbook and / or References
Ami Chopine – 3D Art Essentials
Eric Keller – Introducing ZBrush
William Vaughan – Digital Modeling
Oliver Villar – Learning Blender
Dariush Derakhshani – Introducing Autodesk Maya
Bill Fleming – 3D Modeling Masterclass
Isaac Kerlow – The Art of 3D Computer Animation and Effects
Course Objectives
Within the scope of advertising and publication graphics, this course aims to teach students the preparation of printed and digital publishing products, printing techniques, paper characteristics, digital page properties, and the process of preparing materials for print.
Course Outcomes
1. Understands the technical working principles of multimedia environments such as the 3D spatial coordinate system, polygon structure, and render engines.
2. Effectively uses industry-standard 3D modeling software and tools to create three-dimensional objects, characters, or spaces.
3. Transforms creative ideas into original three-dimensional visual expressions by using modeling, texturing, and lighting techniques.
4. Visualizes 3D scenes as final render outputs by considering aesthetic elements such as camera angles, material properties, and lighting.
Tentative Course Plan
*The following weekly plan and topics may vary depending on the year and semester of the course:

Weeks 1 and 2

Introduction. Modeling terminology and principles. An overview of modeling types. Learning the basic workflow from modeling to rendering. Use of external and ready-made objects. Setting up the interface. Common mistakes and their correction.

Week 3

Classical modeling: Creating simple hard-surface models using Edit Poly mode.

Week 4

Classical modeling: Creating simple curved models using Edit Poly mode. Using references and blueprints.

Week 5

Creating simple organic objects and landforms through digital sculpting.

Week 6

Creating simple repeated objects using texturing methods and modifier elements.

Week 7

Midterm Project Presentation 1: Creating a three-dimensional model within the framework of the assigned technical theme and presenting it in class.

Week 8

Creating simple objects using the Geometry Nodes system.

Week 9

Creating cloth models through simulation, solid object models, and volumetric modeling.

Week 10

Midterm Project Presentation 2: Posing a model through basic rigging.

Week 11

Creating complex models and scenes by using all systems.

Week 12

Final Project: Creating a three-dimensional model and scene within the framework of the assigned theme and preparing a YouTube tutorial video explaining how it was made.
Tentative Assesment Methods
Activities Number Weight (%)
Course Attendance/Participation - -
Laboratory - -
Application - -
Homework 1 30%
Project 1 40%
Presentation 1 30%
Field Work - -
Internship - -
Course Boards - -
Quiz - -
Midterm Exam - -
Final Exam - -
Total 100%

Tentative ECTS-Workload Table
Activities Number/Weeks Duration (Hours) Workload
Course Hours (first 6 weeks) 6 6 36
Course Hours (last 6 weeks) 6 6 36
Laboratory - - -
Application - - -
Homework 1 30 30
Project 1 54 54
Presentation 1 36 36
Field Work - - -
Internship - - -
Course Boards - - -
Preparation for Quiz - - -
Preparation for Midterm Exam - - -
Final Exam - - -
Preparation for Final Exam - - -
Study Hours Out of Class (preliminary work, reinforcement, etc.) - - -
Total Workload 192
Total Workload / 30 192 / 30
ECTS Credits of the Course 6
Program Outcome **
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Course Outcome
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2
3
4