GİT309

3D Modelling

Faculty \ Department
School of Architecture and Design \ Visual Communication Design
Course Credit
ECTS Credit
Course Type
Instructional Language
3
6
Compulsory
Turkish
Prerequisites
-
Programs that can take the course
Visual Communication Design
Course Description
Students will learn five general types of modeling techniques using only Blender, including hard-surface and organic modeling, digital sculpting, texture/modifier-supported modeling, geometry node-based modeling, and simulation-based modeling. Additionally, basic rigging techniques will be introduced to allow models to be posed.
Textbook and / or References
Course Objectives
Within the scope of advertising and publication graphics, this course aims to teach students the preparation of printed and digital publishing products, printing techniques, paper characteristics, digital page properties, and the process of preparing materials for print.
Course Outcomes
1. Creates proportionally accurate and perspective-based models in digital environments by applying fundamental design principles and elements in the 3D modeling process.
2. Integrates creative and innovative thinking into 3D modeling and texturing processes to develop original digital design solutions.
3. Prioritizes structural integrity and aesthetic value in 3D models, delivering realistic visual representations.
4. Proficiently uses advanced 3D modeling software tools to create complex geometric structures and detailed surface textures.
5. Balances aesthetics and functionality in the modeling process to produce visually appealing and purpose-driven digital products.
6. Applies texturing techniques to enhance 3D models with realistic surface details, colors, and material properties.
7. Explores different 3D modeling techniques to develop unique and innovative digital design strategies.
8. Integrates planning, problem-solving, and project management skills into digital modeling projects during the development process.
9. Optimizes lighting, shading, and texture applications to enhance depth and volume perception in models.
10. Critically evaluates developed 3D projects, ensuring continuous improvement and proposing innovative solutions.
11. Utilizes advanced software techniques to develop efficient workflows for complex 3D arrangements.
12. Presents completed 3D models effectively through professional presentations and portfolio documentation, enhancing design communication skills.
Tentative Course Plan
Week 1: Introduction to the course. Modeling terminology and principles. Overview of modeling types.
Week 2: Understanding the basic workflow from modeling to rendering. Using external and pre-made objects. Customizing the interface. Common mistakes and how to fix them.
Week 3: Classic modeling: Creating simple hard-surface models using Edit Poly mode.
Week 4: Classic modeling: Creating simple curved models using Edit Poly mode. Using reference images and blueprints.
Week 5: Creating basic organic objects and terrain formations using digital sculpting techniques.
Week 6: Creating simple, repetitive objects using texturing methods and modifier elements.
Week 7: Midterm Project, Creating a 3D model based on a given technical theme and presenting it in class.
Week 8: Creating basic objects using the Geometry Nodes system.
Week 9: Creating fabric models using simulations. Modeling solid objects and volumetric modeling techniques.
Week 10: Basic rigging and posing models.
Week 11: Creating complex models and scenes by integrating all techniques learned.
Week 12: Final Project, Creating a 3D model and scene based on a given theme. Preparing a YouTube tutorial video explaining the creation process.
Tentative Assesment Methods
• Midterm Submission: 50 %
• Final Project Evaluation: 50 %
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