School of Architecture and Design \ Architecture
Course Credit
ECTS Credit
Course Type
Instructional Language
Programs that can take the course
The first part of the course involves learning the concept of real-time rendering and acquiring the necessary skills for computer-aided visualization and animation using current software programs and artificial intelligence tools. The course also aims to provide visualization skills with different artificial intelligence tools. The main software to be used in the course is Lumion, while students will also use one of the following programs in parallel: D5, Enscape, or Twinmotion. The key understanding in the course is that these computer-aided visualization programs and artificial intelligence tools are not the end goal but rather tools to convey design ideas. Students are expected to understand the logic of these programs, which have very similar interfaces. The main purpose is to learn the basic elements of architectural visualization in a way that can be used in all tools.
The second part of the course includes learning design, modeling, presentation, and analysis using RhinoCeros 3D. With 3D design and modeling, surface creation, transformation, solid model creation and algorithm-supported design and analysis will be acquired. Afterwards, parametric/algorithmic design and model will be produced by coding with artificial intelligence.
Textbook and / or References
The RenderMan Companion: A Programmer’s Guide to Realistic Computer Graphics, Steve Upstill, (1990)
Real Time Rendering, Tomas Akenine-Möller, Eric Haines, Naty Hoffman (2018)
Light-Science and Magic: An Introduction to Photographic Lighting, Fil Hunter, Steve Biver, Paul Fuqua (2007)
Architectural Visualization: Its Relevance to the Unbuilt World, Michael T. Secrist, Sarah E. Jones (2018)
AAD_Algorithms-Aided Design: Parametric Strategies Using Grasshopper, Arturo Tedeschi (2014)
Parametric Architecture with Grasshopper, Arturo Tedeschi (2011)
1. To learn architectural visualization and its relevance to architecture
2. To resolve real time rendering intricacies and to learn about multiple real-time visualisation programs
3. To gain 3D design and modelling skills
4. To gain visualisation skills with artificial intelligence tools
5. To gain the ability to design the environment in 3D model with artificial intelligence
1. To understand the logic of real-time modeling and acquire the ability to use at least one software.
2. To gain visualisation skills with artificial intelligence tools
3. To be able to use multiple visualization programs.
4. To gain 3D design and modelling skills
5. To gain the ability to design the environment in 3D model with artificial intelligence
6. Understanding the logic of algorithm-aided design
7. Gaining coding skills with artificial intelligence
Week 1: Introduction to the course, introduction of the course, production of 3D model
Week 2: Introductory seminar
Introduction to existing real-time visualisation programs and artificial intelligence tools
Week 3: Assigning material and adding landscape
Assigning material and creating background with artificial intelligence tools
Midterm
Week 4: Visualisation styles
Creating effects with artificial intelligence
Night view and rain effect
Night view and lighting with artificial intelligence
Week 5: Editing the finished image with artificial intelligence (post-edit)
Week 6: Mid-term submission
Week 7: Introduction to modelling with Rhino
Week 8: Curve and surface generation
Surface transformation
Week 9: 3D modelling
Midterm
Week 10: Algorithm-supported design: Grashopper interface
Design by coding with artificial intelligence
Week 11: Designing the environment with artificial intelligence to the created model, producing visuals
Week 12: Final submission
Tentative Assesment Methods
• Midterm
• Final
• Presentations
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